gen-z-developers.sgit.ai → Storyboards

Storyboards

The book as a sequence of panels: the punchline, the concepts, the evidence and the people they are for, one panel at a time, to flick through on a tablet before a word of a chapter is written. A storyboard is data and the panels are drawn from it by code, so a panel is corrected by changing a line, not by redrawing a picture.

The storyboards

  1. The 2018 book, as a storyboard: Book v1.0.0, the 28 published chapters, converted into 15 panels: what the first edition said, who it said it to, and where it stops. (15 panels, draft)
  2. A first storyline for the second edition: A proposal in 15 panels: the order the second edition could tell its argument in, built from the topics the newsroom's articles already cover. For Dinis to tear apart. (15 panels, proposal)
  3. The opening: you are lucky to be here: The first pages of the second edition as Dinis described them, in 16 panels: wonder, not fear; the history; technology that finally works for you; learning made for you; and why that makes you a developer. (16 panels, draft)
  4. Where do you land?: Wardley maps, shown before they are named, and the three centres of gravity: explorer, villager, town planner. 14 panels. (14 panels, draft)
  5. Connect the dots backwards: Paths, mixing disciplines, learning as a lifelong skill, and why to read this on paper. 14 panels. (14 panels, draft)
  6. Where the thinking came from: The influences behind the book, as claims you can check, and where each one lands. 10 panels. (10 panels, draft)
  7. Generative AI, not AI: What the book means by generative AI, how a language model works in plain words, where hallucinations come from, and where Dinis was corrected. 12 panels. (12 panels, draft)
  8. Follow the rabbit holes: Provenance, explainability and asking for the evidence; and being the best-prepared person in the room. 10 panels. (10 panels, draft)
  9. Everything is connected: What a graph is (not a diagram), the whodunit, a graph becoming a map, groups of groups, provenance, and starting anywhere. 12 panels. (12 panels, draft)
  10. Lenses, roles and loops: How LLMs and agents work: a prompt as a lens, a role as a model with a description, an agent as a loop, tools as requests, no memory, compression, and focused threads. 13 panels. (14 panels, draft)

The cast

The cast of the Generation Z Developers storyboards, v0.1, proposed by gen-z.journalist on 18 October 2026 for Dinis to accept, change or replace. Characters are drawn programmatically by assets/storyboard.js from 'look'; nothing here is an image. Each human with a 'gravity' wears its badge (explorer, villager, town-planner), black and white, by their name: a centre of gravity, not a box, as Dinis describes it. Fictional people: each stands for a reader the book is for (the target audience), or for a role in the story. Names chosen to avoid clashing with the riskmandate.ai cast (which has a Maya) and with the word 'developer' (no 'Dev').

Zara she/her, 21

“Everything just works. Why would I learn how?”

Role
the student: final year, about to look for a first job
Stands for
the reader the book is written for; an explorer who does not know it yet
Personality
curious, quick, online all day; anxious about what she reads on AI and jobs; hates being lectured, loves being shown
Wants / fears
a first job that is not a dead end / that AI took the jobs before she got there

Tomás he/him, 24

“I have a degree. Isn't that the advantage?”

Role
the graduate: a computing degree, working the 2018 way, looking for his next job in Lisbon
Stands for
the town planner: attention to detail, pride in getting it right, happiest when nothing goes wrong; working the 2018 way, and about to be outcompeted by people with an agentic workflow
Personality
diligent, modest, a little proud of doing things by hand; sceptical of shortcuts
Wants / fears
to be taken seriously / that his degree is already out of date

Priya she/her, 38

“Is this book just for Gen Z?”

Role
the career changer: an operations manager who has never written code
Stands for
the villager, and everyone else the book is for: she puts herself in the middle of her team's problem, and if anyone who can brief an agent is a developer, so is she
Personality
practical, impatient with jargon, very good at explaining what she needs
Wants / fears
to build the tools her team keeps asking IT for / looking foolish in front of people half her age

Sam they/them, 45

“So. Why should we hire you?”

Role
the hiring manager
Stands for
the town planner, and the question every chapter has to answer: why should I hire you?
Personality
dry, fair, has read a thousand CVs; impressed by evidence, bored by claims
Wants / fears
someone who can do one thing better than the team already does / hiring a CV instead of a person

The Guide they/them

“Act like you are part of the company.”

Role
the voice of the book: says what the book says, in its words
Stands for
the author. Whether the Guide is drawn as Dinis, and how, is Dinis's decision; until then a generic figure
Personality
energetic, direct, generous with what they know; asks more than they tell
Wants / fears
the reader to act, not to agree / a reader who closes the book and changes nothing

The Agent it/its

“Shall I draft that for you?”

Role
the reader's AI agent
Stands for
the agentic workflow the second edition is about: a very capable, very literal colleague
Personality
eager, fast, polite, takes everything literally; needs a brief, a boundary and a reviewer
Wants / fears
a clear brief / nothing, which is the problem

How it works