The opening: you are lucky to be here
The first pages of the second edition as Dinis described them, in 16 panels: wonder, not fear; the history; technology that finally works for you; learning made for you; and why that makes you a developer.
Status: draft · book v1.0.0 (the second edition does not exist yet) · gen-z.journalist, 18 October 2026, from Dinis's memo on the core idea. Every line the Guide says, and every quote card, is Dinis's words from the article 'You are lucky to be here', word for word; the build checks it. The other characters' lines are the storyboard's. Swipe, use the arrow keys, or the buttons; Notes shows what each panel is for and its source; Full screen for an iPad.
The panels
- 1. You are lucky to be here (cover; You are lucky to be here)
- 2. 2017: the slide that started the first edition (scene; Book v1.0.0, Introduction)
- 3. Looking back (punchline; You are lucky to be here, How the first edition started)
- 4. The doom (scene; You are lucky to be here, You are lucky to be here)
- 5. The first message of the book (punchline; You are lucky to be here)
- 6. The transformations I have lived through (spectrum; You are lucky to be here, the table)
- 7. The only difference (scene; You are lucky to be here, The transformations)
- 8. We have been here before (evidence; You are lucky to be here, The hype, and maybe the crash)
- 9. Wonder (scene; You are lucky to be here, Wonder)
- 10. Not only for the creative ones (evidence; You are lucky to be here, Wonder)
- 11. Technology that worked on you (scene; You are lucky to be here, Technology that did not work for you)
- 12. My generation could build things (scene; You are lucky to be here, Technology that did not work for you)
- 13. Learning, made for you (scene; You are lucky to be here, Learning, made for you)
- 14. Become a developer (scene; You are lucky to be here, Become a developer)
- 15. It is still your name (scene; You are lucky to be here, Think with it)
- 16. The jobs that never scaled, and where on the map you land (spectrum; You are lucky to be here, The jobs that never scaled)
The data is the-opening.json and cast.json; the panels are drawn in your browser from it, by assets/storyboard.js with Rough.js. Nothing is an image file: change the JSON, rebuild, and every panel is redrawn.