gen-z-developers.sgit.ai → The book → Concepts → Gamification

Concepts · draft 23 of 95, not in the published book · draft v1.0.0, 2018, frozen · 127 words · the 2018 file · read and review

Gamification

A draft: text that was in the repository but not in the published book (the 2018 build took only chapters marked status: content). Shown exactly as it was left.
  • Game Theory
  • add Ted talk on it
  • You (Gen Z) see this everyday in your digital interactions (the badges, the nudgets, the rewards, the streaks)
    • you are being manipulated into being hooked into the apps your used
    • you are the product, not the client
    • there are teams that their job is to find more ways to hook you (and your time) into their platform
      • supported by lots of Science and Research (into how we consciously and unconsciously behave)
    • understand when you are being played (or brains are not designed to control the stimulus we receive)
  • the power of nudges and FOMO (Fear Of Missing Out)
  • that said, as a developer this is a really powerful skil to have
    • when developing gamification systems quick feedback loops are critcal

No newsroom article answers it yet. The map row.